
Trip Out
Outer space as a metaphor for “far out” adventure.
A vast codex of design source codes (aka "signs") extracted from past audits. See all CODE-X installments here.

Outer space as a metaphor for “far out” adventure.

3D animation takes us into the “uncanny valley”…

Adult anxieties and emotions haunting a child-like toy or cartoon.

Passageways into which we don’t want to enter… but also do.

Dwellings, rooms, and other contexts that are not exactly warm and bright.

Finding or building a refuge impervious to troubles from “outside.”

Achieving a balanced, pleasing whole via the arrangement or agreement of parts.

A small, comfortable, warm space in which to unwind.

Depictions of a “simple” life…

How we came to Jamaica, and extracted a resource…

A “foodie” sensibility… in cannabis.

Creativity that is sophisticated and perfectionist.

"Optimize your state of mind."

Elegant simplicity.

You can never have too much of a good thing.